Baker versus Bug
Engine: Unity 2022
Genre/Perspective: 2D top down
Gameplay Systems:
- Inventory System: Unity Economy used to store player inventory and rewards so players can log back in to continue where they left off.
- Spawning System: Tracks number of enemies destroyed and increases number of enemies in the next wave
- Accessibility: Allows players to choose level of difficulty and change sound and music volume.
Level and asset design: Used Aseprite to create level and inventory items.
Game testing: Two phases of testing during game development. First phase of testing for core play mechanics. Second phase of testing for fine tuning of game play, bug fixing.
Accessibility design: Utilized Game Accessibility Guidelines basic level.
Github repository: https://github.com/steph1saurus/BakerVsBug
This game was created for a game jam. Some AI scripting used.
The backstory: As a semi-new sous chef at a little custom bakery in town, you're excited to help sell pastries. Your boss is in charge of baking, but since business has been slow he always goes home as soon as the dough or batter is in the oven...leaving you in charge.
The customers expect pristine goods and may not like paying for less. Your boss insists that pastries taste best if left out to cool. (Pretty sure this violates some kind of food safety rule, but IDK no one's gotten sick yet). This usually wouldn't be a problem but lately your shop has been going through some pest control problems...
Credits:
- In game music and sound effects by Troi Aragon-Buchanan
- Pencil art by Sean Mills
- Matemasie Font (open source) designed by Adam Yeo
- Additional sound effects- Dustyroom and leohpaz
| Status | Released |
| Platforms | HTML5 |
| Author | stephaniehsu |
| Genre | Action |
| Made with | Unity |
| Tags | Cute, Food, Mouse only, Unity |



Comments
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This is my first Game Jam submission. Constructive criticism welcome